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Speed Trim Unfold 🛠

Speed Trim 1

Maya Versions

Tested in Maya 2022-2027

Speed Trim Unfold is a tool that will quickly unfold your trim sheets and also map those to any existing laid out trim sheet.

It's a one-click solution to save you time and make UVing a more fun and engaging process.

How it works

Important

The examples presented are all using the Unfold Horizontally - Long Align hotkey.

For the UI version check UI Button Functionality.

Depending on the type of component you have chosen the tool has different behaviours.

Please check the Rules section

  • The tool works by selecting:

    • 1. Faces selection (automatic approach)

      Mirror Cut Demo
      Unfolding face selections

      • If you have selected only faces and those faces loop around in a closed circuit (like the faces of a cylinder) then the tool will create an automatic seam to cut through those faces.
        Mirror Cut Demo
        Unfolding a closed loop of faces
    • 2. Faces and edges selection (user-defined)

      • This operation requires the user to have faces and edges selected. The seams on your UV shell will be determined by your selected edges.
      • To select multiple different components at the same time hold down right click and select Multi.

      Speed Trim multi select

      Mirror Cut Demo
      Unfolding a closed loop of faces

    • 3. UV selection (for aligning to existing shells).

      • Automatic UV Selection: Once your trims are unfolded, your selection automatically switches to UV points—preparing your shells for quick alignment.
      • With those points selected, select a UV point on any target shell. The tool will automatically orient (vertically or horizontally), scale, and move your unfolded trim to match the target's size and placement.
      • You are not constrained to moving one shell at a time. Select multiple shells and align them to the last shell UVs you selected.

      Mirror Cut Demo
      Aligning trim sheets

      • The orientation of your shell is entirely dependent on the target orientation.
        • The tool calculates the bounding box of your target uv shell to determine its orientation. If it's longer on the V axis, it knows it's vertical and will rotate your source uvs to match that orientation.

      Mirror Cut Demo
      Aligning vertically

      • After the operation the tool will unfold your UV in a gridified manner. The spacing (rows and columns) of your UV shell are entirely dependent on your topology (Longer sections will be unfolded horizontally).
      • The tool will unfold your selection horizontally and place all shells in the center of the 0-1 UV space so all shells occupy the same space.
        • This is done so users can map multiple selections of trims at the same time.
      Info - Further details
      • You don't have to have the entire shell selected, a single uv from the source to the target will suffice (same rule applies for the target as well).
      • The tool will deselect the target UVs after the operation so you can re-map your shell to another trim if needed.
      • If you have multiple UV's selected the tool will recognise the last selected as the target.
      • Works with multiple source UV trim shells from different selected objects.
      • Aligning Shells directly from the viewport

      • It is even possible to align to existing trims directly from the viewport - without opening the UV Editor. Simply select a face, convert that face to uv then select a target uv from a trim you wish to match.
      Converted Face + UV
      • This is the only way you can work within the viewport.
      • Although selecting 2 faces and converting those to uv will work, Maya cannot track the selection order thus failing to correctly map the correct trim sheet.

      Mirror Cut Demo
      Align shells directly from viewport

      Speed Trim multi select

      Important - Aligning from viewport
      • Be careful when converting your selection to uv when working from the viewport.
        • When converting vertices or edges that share border edges you will also select uvs that are shared between shells.
        • This will mess up the number of shells to be aligned and possibly their orientation.

UI Button Functionality

Speed Trim multi select

Unfold U and Unfold V : When having faces selected these buttons will unfold your trims Horizontally and Vertically.

The difference these make is when you have UV's selected.

  • When aligning UVs to a target shell, the tool calcualtes the bounding box of that target shell. That calculation is how the tool knows how to orient the source UV shells.

    • Clicking on the Unfold U (Length) button: will unfold your selected (source) Trim sheets alongside the Length of the targets bounding box.
    Tip - Hotkey
    • Since trim sheets are usually long thin strips of UV Shells, it is recommended to use this button as a hotkey, this will ensure your UVs will be aligned to the length of your target UV shells (horizontally and vertically).

    Speed Trim multi select

    • Clicking on the Unfold V (Width) button: will unfold your selected (source) Trim sheets alongside the width of the targets bounding box.

    Speed Trim multi select

    • Please note that the length of the source shells is being used to align towards the target shells.

    • Here's a basic demonstration:

Speed_Trim_Buttons
Unfolding Horizontally / Vertically
Speed_Trim_Buttons
Aligning shells anlongside the targets long/short bounding box sides

Rules

The tool will not work if you have only objects selected, it requires component selections.

  • 1. Selection

    • Selection:
      • The tool only accepts Face, Face/Edge and UV selections.
  • 2. Topology

    • No n-gons.
      • If any detected the tool will abort and select the ngons instead.
    • No triangles on your face selection as the tool unitizes each face.
      • If any detected, your uv shell will fail to be stitched in a gridified way.
    • Avoid irregular/jagged face selections (they usually mess up the spacing, and orientation of your uv shell).
    • Ensure you have square or rectangle face selections. Speed Trim multi select
  • 3. Track Selection Order

    • Order of operations matter for this tool. If you are experiencing issues with aligning UVs check Track Selection Order in your preferences.

      • Go to Windows -> Settings/Preferences -> Preferences -> Selection.
        • Under modifier you should see the Track Selection Order checkbox.

      Speed Trim multi select

Options Menu

Speed Trim multi select

  • Create Shelf Button - Creates a shelf button for this tool directly on your active Maya shelf.

  • Documentation - Opens a link to the documentation.

  • Store - Opens links to ArtStation and Gumroad.