Speed Trim Unfold
¶
Maya Versions
Tested in Maya 2022-2027
Speed Trim Unfold is a tool that will quickly unfold your trim sheets and also map those to any existing laid out trim sheet.
It's a one-click solution to save you time and make UVing a more fun and engaging process.
How it works¶
Important
The examples presented are all using the Unfold Horizontally - Long Align hotkey.
For the UI version check UI Button Functionality.
Depending on the type of component you have chosen the tool has different behaviours.
Please check the Rules section
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The tool works by selecting:
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1. Faces selection (automatic approach)¶
Unfolding face selections -
2. Faces and edges selection (user-defined)¶
- This operation requires the user to have faces and edges selected. The seams on your UV shell will be determined by your selected edges.
- To select multiple different components at the same time hold down right click and select Multi.
Unfolding a closed loop of faces -
3. UV selection (for aligning to existing shells).¶
- Automatic UV Selection: Once your trims are unfolded, your selection automatically switches to UV points—preparing your shells for quick alignment.
- With those points selected, select a UV point on any target shell. The tool will automatically orient (vertically or horizontally), scale, and move your unfolded trim to match the target's size and placement.
- You are not constrained to moving one shell at a time. Select multiple shells and align them to the last shell UVs you selected.
Aligning trim sheets - The orientation of your shell is entirely dependent on the target orientation.
- The tool calculates the bounding box of your target uv shell to determine its orientation. If it's longer on the V axis, it knows it's vertical and will rotate your source uvs to match that orientation.
Aligning vertically - After the operation the tool will unfold your UV in a gridified manner. The spacing (rows and columns) of your UV shell are entirely dependent on your topology (Longer sections will be unfolded horizontally).
- The tool will unfold your selection horizontally and place all shells in the center of the 0-1 UV space so all shells occupy the same space.
- This is done so users can map multiple selections of trims at the same time.
Info - Further details
- You don't have to have the entire shell selected, a single uv from the source to the target will suffice (same rule applies for the target as well).
- The tool will deselect the target UVs after the operation so you can re-map your shell to another trim if needed.
- If you have multiple UV's selected the tool will recognise the last selected as the target.
- Works with multiple source UV trim shells from different selected objects.
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Aligning Shells directly from the viewport¶
- It is even possible to align to existing trims directly from the viewport - without opening the UV Editor. Simply select a face, convert that face to uv then select a target uv from a trim you wish to match.
Converted Face + UV
- This is the only way you can work within the viewport.
- Although selecting 2 faces and converting those to uv will work, Maya cannot track the selection order thus failing to correctly map the correct trim sheet.
Align shells directly from viewport Important - Aligning from viewport
- Be careful when converting your selection to uv when working from the viewport.
- When converting vertices or edges that share border edges you will also select uvs that are shared between shells.
- This will mess up the number of shells to be aligned and possibly their orientation.
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UI Button Functionality¶
Unfold U and Unfold V : When having faces selected these buttons will unfold your trims Horizontally and Vertically.
The difference these make is when you have UV's selected.
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When aligning UVs to a target shell, the tool calcualtes the bounding box of that target shell. That calculation is how the tool knows how to orient the source UV shells.
- Clicking on the Unfold U (Length) button: will unfold your selected (source) Trim sheets alongside the Length of the targets bounding box.
Tip - Hotkey
- Since trim sheets are usually long thin strips of UV Shells, it is recommended to use this button as a hotkey, this will ensure your UVs will be aligned to the length of your target UV shells (horizontally and vertically).
- Clicking on the Unfold V (Width) button: will unfold your selected (source) Trim sheets alongside the width of the targets bounding box.
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Please note that the length of the source shells is being used to align towards the target shells.
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Here's a basic demonstration:
Rules¶
The tool will not work if you have only objects selected, it requires component selections.
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1. Selection¶
- Selection:
- The tool only accepts Face, Face/Edge and UV selections.
- Selection:
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2. Topology¶
- No n-gons.
- If any detected the tool will abort and select the ngons instead.
- No triangles on your face selection as the tool unitizes each face.
- If any detected, your uv shell will fail to be stitched in a gridified way.
- Avoid irregular/jagged face selections (they usually mess up the spacing, and orientation of your uv shell).
- Ensure you have square or rectangle face selections.

- No n-gons.
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3. Track Selection Order¶
Options Menu¶
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Create Shelf Button - Creates a shelf button for this tool directly on your active Maya shelf.
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Documentation - Opens a link to the documentation.
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Store - Opens links to ArtStation and Gumroad.








